


That would be a nice fix for the Necromancer. Only one kind of skeleton is too simple and boring and he is weakest boss Agreed. İlk olarak BlackTemplarCrusader-ZealAndFury tarafından gönderildi:dev pls add necromencer summon 'random skeleton unit' It wouldn't of mattered if the Swine God had twice as much health in that scenario - the player still wouldn't have lost a character. This had no consequences at all because the player ALWAYS had a healer to remove death's door before the Swine God or Wilbur could take another turn. As I said in another topic, I recently saw a fight with the Swine God where one of the player's characters was being targetted over and over again and being sent to death's door.

There's also a big issue with death's door at the moment which makes fighting the bosses even easier. They need to give the higher level bosses something new to throw at the player. The developers could give all the level 5 bosses more health but I still don't think that would solve the problem. And you will already know that it's better to leave the pot alone when fighting the Hag. You will already know that you shouldn't let the Necromancer summon too many skeletons in front of him. The problem with the higher level bosses is they're exactly the same as the bosses you've already fought, only with minor stat boosts.īy the time you reach level 5, you already know that the Swine God will be vulnerable to bleeding and that you should never attack Wilbur.
